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Divinity original sin 2 murga fighting bug
Divinity original sin 2 murga fighting bug











divinity original sin 2 murga fighting bug

It's a lot of items considering it's like one purple/pink every 7-8containers, and it counts everything like bookcases, skeletons, crates, barrels, fish stacks and whatever else. The fact that it generates additional items makes it way better than Thievery. I'm near the end of act2 and still haven't used Thievery on any vendor(used it to steal keys from random npcs and what not, just nothing valuable), and I'm like 100k gold up from what I had when starting act2, while buying literally anything that's even a slight upgrade. Lucky charm generates a ton of items, and these items can be sold to generate gold to buy everything you need from vendors anyway. In act2 and higher though, Lucky Charm > Thievery. Basically in act1, Thievery > Lucky Charm, you can't get many levels in Lucky Charm and stuff and Thievery lets you get all these spellbooks you need. I know that Chris Avellone was said to have only written a very minor bit for Fane, but it just feels like he influenced way more than that. They are so good that they make me think of Mass Effect 2 and even Baldur's Gate 2 levels of refinement. The companion interactions in the previous game were decent to good, but they are stellar here. Not just how it ditched most of the cheekiness (while still offering it as welcome relief than more of a focus), but in general and especially the companions. On a different, but kind of related note: the writing in this game has dramatically improved over the previous one so much that it's kind of hard to believe it's the same team. Moving around to specific points on the map shouldn't be this damn cumbersome, and you have waypoints for fast travel, on top of potentially having three custom waypoints. I also can't stand the navigation in this game. It's annoying and way too close even at "max" distance. I actually find this game to be better than both of them in terms of graphics and aesthetics more often than not (Larian really made a huge improvement to both). I loved the way PoE looked, and I also loved how Tyranny looked (what there was of it anyway). It's another to just feel very limited by the tools in my toolbox. it's one thing to be bad or to need to learn systems better. Red Prince is the only one that absorbed any shots and also has my best CC with his knockdown. Fane I specced as a Rogue and he gets 1-2 turns of good dmg in but then takes face dmg. All Lohse can manage is to tickle their Magic Shield a turn or two before the croc is in her face, too.

divinity original sin 2 murga fighting bug

But damn it doesn't feel like a default party with default skills should get wrecked when wandering in the obvious direction to wander.įor those crocs I tried to keep Ifan back and ping them with arrows from afar, but one teleported into his face and killed him same-turn. I understand the "CRPG way" is to simply. Thinking about bumping it down to easy and just enjoying the ride. Tried to take out the crocs you find on the beach like 3-4 times and finally did it, but still had to burn two resurrection scrolls to do so. Really terrible at the combat in this game - still just ~3 hours in and only fought a few groups, and struggle every time.













Divinity original sin 2 murga fighting bug